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Old Oct 23, 2006, 02:59 PM // 14:59   #1
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Default My Sin Builds (a/e)

Here some of my a/e builds, the first me and a guildie made. The second and third are created by me. So here they are...

Stone Dagger Sin

ATTRIBUTES
Earth Magic-7
Dagger Mastery-12
Shadow Arts-8
Critical Strikes-11

SKILLS
Stone Daggers
Unsuspecting Strike
Wild Strike
Twisting Fangs
Critical Eye
Shadow Refuge
Dash
Optional


Armored SIn

ATTRIBUTES
Earth-7
Dagger Mastery-12
shadow arts-8
critical strikes-11

skills
armor of earth
unsuspecting strike
wild strike
twisting fangs
critical eye
shadow refuge
dash
optional

Ward Sin

Attributes
Earth magic-7
dagger mastery-12
shadow arts-8
critical strikes-11

skills
ward against melee
unsuspecting strike
wild strike
twisting fangs
way of perfection
critical eye
shadow refuge
optional



Enjoy....and critique
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Old Oct 23, 2006, 04:01 PM // 16:01   #2
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Is it just me or have you only changed one thing between them?
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Old Oct 23, 2006, 06:44 PM // 18:44   #3
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It isn't just you. That Optional skill just appears in every one of those builds.

Every skill listed under the Earth Elemental attribute is weak. I mean Stone Daggers at level 7? Armor of Earth + Dash?

The differences between the buids are:

Elemental Earth skill (Stone Daggers, Armor of Earth, Ward Against Melee)
Way Of Perfection replaced Dash in the last build

You build suffers from the same thing... blindness, evades and blocking will stop you cold. Signet of Malice, Way Of The Fox, Expose Defenses, these can help make you a better killer (assassin).

Otherwise, it seems like a basic build (except stone daggers).
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Old Oct 23, 2006, 06:53 PM // 18:53   #4
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Well im not sure what context these builds are supposed to be used in, but there doesnt seem like there would be a purpose for any of them.

Stone Daggers is terrible damage at 7 earth, it may seem a descent 17*2 but factor in that most mobs are a higher level than you and their armor, you're damage is reduced a lot. In a pvp sense, ermm might work out if you're working against medicore offenses or a terrible gank defender.

the other 2 just seem to be made to help a sin tank..which is just a wrong path to go down all together imo. Even if you did, Shroud of Distress or Flashing Blades would do it better.
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Old Oct 23, 2006, 08:30 PM // 20:30   #5
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GG at creating pointless builds?
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Old Oct 23, 2006, 11:52 PM // 23:52   #6
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yanman y are u so mean....he aws asking for critique..not bull****.......and the stone daggers does work pretty well.....may not look too good in text but it puts a lil bit of pressure on enemy...and w/ hi crit strikes,can be easily spammed.YANMAN IS A TROLLER!!!
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Old Oct 23, 2006, 11:53 PM // 23:53   #7
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yanman y are u so mean?....he was asking for critique..not bull****.......and the stone daggers does work pretty well.....may not look too good in text but it puts a lil bit of pressure on enemy...and w/ hi crit strikes,can be easily spammed.YANMAN IS A TROLLER!!!




Edit:crap dbl post dint mean too srry(can i delete top one?)
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Old Oct 24, 2006, 02:12 AM // 02:12   #8
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Quote:
Originally Posted by l Artemis Entreri l
yanman y are u so mean?....he was asking for critique..not bull****.......and the stone daggers does work pretty well.....may not look too good in text but it puts a lil bit of pressure on enemy...and w/ hi crit strikes,can be easily spammed.YANMAN IS A TROLLER!!!




Edit:crap dbl post dint mean too srry(can i delete top one?)
Umm your post and the build is bull****.
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Old Oct 24, 2006, 06:25 AM // 06:25   #9
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wrost sin build ever.
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Old Oct 24, 2006, 03:30 PM // 15:30   #10
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hmm, the only valid earth skill I would bring is ward of melee. All the others suck for an assassin, armor of earth slows you down, and stone daggers doesn't do much damage, at that lvl of Earth attrib.
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Old Oct 24, 2006, 03:40 PM // 15:40   #11
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i would use silver armor or shock or aftershock for an ele skill
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Old Oct 24, 2006, 03:56 PM // 15:56   #12
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actualy ive tested these builds and they work pretty well, the reason for the stne daggers is to put pressure on low health healers. BTW neverending, at least i did pick ritualist as my second proffession.
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Old Oct 25, 2006, 10:17 AM // 10:17   #13
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Well...the assassin from WM used Shock Arrow. The entire world jawdropped.



The problem here is, most people can make a build/skill chains that are logically correct. But there's a difference between skills that fit each other, and skills that fit each other, and actually achieve something that is not attainable otherwise.

Stone Daggers + dagger attacks doesn't give an extra edge. There's absolutely no reason why you should spread your attributes. 17*2 earth damage. Yay. For 5 energy. Yay. Wanding does better.


Now, Artemis. Since when can you spam Stone Daggers because you have critical hits? If you spam SD, your target can run away. Critical hits only come from weapons. In this case, daggers. Daggers are melee range. Following my logic? If he spams SD 5 times, he depleted 25 energy, and his target is waaaay out of melee range. So no critical hits huh?


*Note* I'm always talking about PvP, may it be GvG, RA, AB, HA, TA....unless stated otherwise.
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Old Oct 26, 2006, 02:08 AM // 02:08   #14
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Assassin = Pop in, kill, pop out.
Making them armored is completely useless. Armor of Earth will slow your Assassin down and Assassin is all about MOBILITY.
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Old Oct 26, 2006, 10:47 PM // 22:47   #15
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well...what im saying is...to use stone daggers after combo for some x-tra pop and...if they try to run u got somethin to hit while they running..im not saying to try to spam all the time im just saying if u need a lil more damage its good




and im srry bout how i was mean earlier yan
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Old Oct 27, 2006, 05:41 AM // 05:41   #16
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Artemis, a good assassin will take care of runners. Snare, kd etc. No need for ranged attacks. AFAIK
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Old Oct 27, 2006, 11:53 AM // 11:53   #17
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whats AFAIK?(pardon noobness srry lol)
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Old Oct 27, 2006, 02:42 PM // 14:42   #18
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As Far As I Know. And I know alot
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Old Oct 27, 2006, 03:12 PM // 15:12   #19
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actualy the armor of earth is supposed to be used with dash...thats why it is in there, so they would still move at almost normal speed, plus you dont have to keep armor of earth on all the time..

Last edited by Morgarath; Oct 27, 2006 at 03:17 PM // 15:17..
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